tag:blogger.com,1999:blog-27428751.post114661445840818592..comments2023-08-04T10:40:54.432-03:00Comments on nongames.com: Books on Game Design, Theory and moreChico Queirozhttp://www.blogger.com/profile/01285547874562596857noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-27428751.post-1146624320105833612006-05-02T23:45:00.000-03:002006-05-02T23:45:00.000-03:00Thanks very much for the plug of the book! Much ap...Thanks very much for the plug of the book! Much appreciated.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-27428751.post-1146624248536158062006-05-02T23:44:00.000-03:002006-05-02T23:44:00.000-03:00Hello Patrick, Thanks for the compliments!You say:...Hello Patrick, Thanks for the compliments!<BR/><BR/>You say:<BR/><I>"I don't know about the Prima "strategy guide" to game design as a worthy choice, it seems kind of shallow to me now. Of course that was one of the first books on game design I'd every read. Its interesting, when I was in highschool there was a poverty of text on the craft and theory of game design"</I><BR/><BR/>I guess that's it pretty much why I left it on the list. Prima "Strategy Guide" was the second book on game design I've read, back in the time there were just a few of them. It is, I agree, a little bit shallow. However, as an introduction, not so much to the subject, but to the universe of game design, it is not bad. I should probably state this on the list, though.<BR/><BR/>You say:<BR/><BR/><I>"I'm a game designer who tries to appeal to non-gamers, crazy huh?"</I><BR/><BR/>I think it is actually quite natural. I am saving the comments on your article for the next post, but it holds one of the possible answers to your comment: maybe in the near future you won't call yourself game designer. Then, it won't be strange at all to appeal to non-gamers.Chico Queirozhttps://www.blogger.com/profile/01285547874562596857noreply@blogger.comtag:blogger.com,1999:blog-27428751.post-1146624158187525152006-05-02T23:42:00.000-03:002006-05-02T23:42:00.000-03:00I don't know about the Prima "strategy guide" to g...I don't know about the Prima "strategy guide" to game design as a worthy choice, it seems kind of shallow to me now. Of course that was one of the first books on game design I'd every read. Its interesting, when I was in highschool there was a poverty of text on the craft and theory of game design, as I went through college there was an explosion. I read "Chris Crawford On Game Design" on my way down for my freshman year, then it was just a free-for-all, reading every book on game design and a number on other topics.<BR/><BR/>The fungal bloom of the blogosphere only adds to it, almost exponentially.<BR/><BR/>On that note, I've been reviewing this site, you have a really sharp sense of where games are going Chico. I'm coming to realize that my target audience for my future projects are non-gamers, which has a nice contrarian tinge to it. I'm a game designer who tries to appeal to non-gamers, crazy huh?<BR/><BR/>BTW, what did you think of my last Escapist article?Anonymousnoreply@blogger.com