tag:blogger.com,1999:blog-27428751.post114745327154553424..comments2023-08-04T10:40:54.432-03:00Comments on nongames.com: Emotions During PlayChico Queirozhttp://www.blogger.com/profile/01285547874562596857noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-27428751.post-1147574241047854772006-05-13T23:37:00.000-03:002006-05-13T23:37:00.000-03:00I can see your point, ant. But I think what they a...I can see your point, ant. But I think what they actually claim is not the key to putting emotion into games in new, completely original ways, but rather to understand and map player´s emotional reactions towards already established genres and conventions - something helpful to designers having specific audiences in mind.Chico Queirozhttps://www.blogger.com/profile/01285547874562596857noreply@blogger.comtag:blogger.com,1999:blog-27428751.post-1147569581002617242006-05-13T22:19:00.000-03:002006-05-13T22:19:00.000-03:00They seem to be making a big claim- the key to put...They seem to be making a big claim- the key to putting emotion into games. I don't see this. It doesn't seem anything more than a fairly basic survey which categories some things people like about games. And seeing as this was released 2 years ago where are all the amazing emotional games created using this methodology? I have checked out the website and see no real world examples.Anonymousnoreply@blogger.com