Tuesday, April 29, 2008

Spore Creature Creator as a standalone product

I still haven´t posted my lecture on Games as Creative Tools. At least I´ll have time to revise it, since this happened:

"SPORE CREATURE CREATOR AVAILABLE WORLDWIDE JUNE 17
(...)
Redwood City, CA - April 25, 2008 – Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that a free downloadable demo, and complete retail version of the Spore™ Creature Creator will be available starting June 17, 2008. The Spore Creature Creator gives Spore fans, and those who are creatively curious, the first hands-on opportunity to design their own species and share it with their friends.
(...)
A complete retail version of the Spore Creature Creator will also be available in North America for $9.99 and most European territories for €9.99, which gives players access to all the creature-making parts in the game."


Arguably, the creature creator is one of the best parts of the game - if not the best (just look at how many videos there are on the internet about this single feature). However, selling this editor before the game makes me wonder:

1 - Will players have to pay for the tool again, once they buy the full game?
2 - Would the selling of the Creature Creator be a financial necessity for EA? Why not give away the full version for free?
3 - Will it be useful for anyone who has not the full game to place the creatures into?

I really agree that populating the Spore MSOG (Massive Single Player Game, as Will Wright puts it) universe even before the game is released is a good move. Plus, I love to see how games are transforming tools into something fun. But there´s something about charging players for the creation tool - when they could buy the full game with all editors a few months later - that strikes me as odd.

Thursday, April 17, 2008

Air traffic upcoming game

From Gamasutra, via Water Cooler Games:

"New Jersey based Majesco has announced Air Traffic Chaos for summer 2008, a game in which players take on the job of an air traffic controller, managing flights at busy airports around the world."
.

As someone who lives in a country where air traffic chaos is a reality, I wonder if Majesco could pull out something that actually conveys the several forces and conditions behind this situation that makes air traffic controller such a complicated job.

That is, of course, if the game takes a more serious take on the subject.

Anyway, it looks like it could be fun.

EDIT 29/04/08: And who says only serious games can open spaces for discussion, anyway?
Copyright, Chico Queiroz