Wednesday, September 29, 2010

New book: Unity 3D Game Development by Example Beginner's Guide

From the same publisher of Unity Game Development Essentials (that we have reviewed earlier), comes another book on this engine: Unity 3D Game Development by Example Beginner's Guide, by Ryan Henson Creighton.

Now, this cannot be considered a proper review, since I've worked on the book as a technical reviewer and, therefore, biased. But I think the author did a great job, so I'll post some info on it anyway.

Unity 3D Game Development by Example Beginner's Guide, as the titles says, is aimed at the novice programmer, or even at the beginner / intermediate designer/coder. It's perfect for Flash users, as it often compares concepts from that software to the ones in Unity.

You might already have acquired their previous book in Unity. Why would you want to get their new title as well? Some reasons:

  • If you are a total beginner to programming, I would say this book has a gentler learning curve - specially when it comes to general programming concepts.

  • If you are an intermediate user, this book still contains some tricks involving layers that you might not know (I know I didn't), and that were not included in their previous title.

  • Plus, GUI design and 2D capabilities are much more explored in this new book.

    Overall, this book is ideal for the total programming novice, while the previous book is better suited to the beginner / intermediate coder. As biased as it may sound, I think they should get both (and in this case Packt even has a special eBook discount offer).

    Check the book out here.
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    Copyright, Chico Queiroz