Nongames.com now features a list of recommended books. The plan is to keep adding books to the list regularly.
The link is on the right column (or you can click here)
3 comments:
Anonymous
said...
I don't know about the Prima "strategy guide" to game design as a worthy choice, it seems kind of shallow to me now. Of course that was one of the first books on game design I'd every read. Its interesting, when I was in highschool there was a poverty of text on the craft and theory of game design, as I went through college there was an explosion. I read "Chris Crawford On Game Design" on my way down for my freshman year, then it was just a free-for-all, reading every book on game design and a number on other topics.
The fungal bloom of the blogosphere only adds to it, almost exponentially.
On that note, I've been reviewing this site, you have a really sharp sense of where games are going Chico. I'm coming to realize that my target audience for my future projects are non-gamers, which has a nice contrarian tinge to it. I'm a game designer who tries to appeal to non-gamers, crazy huh?
BTW, what did you think of my last Escapist article?
You say: "I don't know about the Prima "strategy guide" to game design as a worthy choice, it seems kind of shallow to me now. Of course that was one of the first books on game design I'd every read. Its interesting, when I was in highschool there was a poverty of text on the craft and theory of game design"
I guess that's it pretty much why I left it on the list. Prima "Strategy Guide" was the second book on game design I've read, back in the time there were just a few of them. It is, I agree, a little bit shallow. However, as an introduction, not so much to the subject, but to the universe of game design, it is not bad. I should probably state this on the list, though.
You say:
"I'm a game designer who tries to appeal to non-gamers, crazy huh?"
I think it is actually quite natural. I am saving the comments on your article for the next post, but it holds one of the possible answers to your comment: maybe in the near future you won't call yourself game designer. Then, it won't be strange at all to appeal to non-gamers.
3 comments:
I don't know about the Prima "strategy guide" to game design as a worthy choice, it seems kind of shallow to me now. Of course that was one of the first books on game design I'd every read. Its interesting, when I was in highschool there was a poverty of text on the craft and theory of game design, as I went through college there was an explosion. I read "Chris Crawford On Game Design" on my way down for my freshman year, then it was just a free-for-all, reading every book on game design and a number on other topics.
The fungal bloom of the blogosphere only adds to it, almost exponentially.
On that note, I've been reviewing this site, you have a really sharp sense of where games are going Chico. I'm coming to realize that my target audience for my future projects are non-gamers, which has a nice contrarian tinge to it. I'm a game designer who tries to appeal to non-gamers, crazy huh?
BTW, what did you think of my last Escapist article?
Hello Patrick, Thanks for the compliments!
You say:
"I don't know about the Prima "strategy guide" to game design as a worthy choice, it seems kind of shallow to me now. Of course that was one of the first books on game design I'd every read. Its interesting, when I was in highschool there was a poverty of text on the craft and theory of game design"
I guess that's it pretty much why I left it on the list. Prima "Strategy Guide" was the second book on game design I've read, back in the time there were just a few of them. It is, I agree, a little bit shallow. However, as an introduction, not so much to the subject, but to the universe of game design, it is not bad. I should probably state this on the list, though.
You say:
"I'm a game designer who tries to appeal to non-gamers, crazy huh?"
I think it is actually quite natural. I am saving the comments on your article for the next post, but it holds one of the possible answers to your comment: maybe in the near future you won't call yourself game designer. Then, it won't be strange at all to appeal to non-gamers.
Thanks very much for the plug of the book! Much appreciated.
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