Wednesday, December 20, 2006

Christmas Game concept for the Round Table

A videogamic adaptation of the Christmas Tune Little Drummer Boy:


Come they told him parum pum pum pum
A new born King to see parum pum pum pum
Our finest gifts we bring parum pum pum pum
To lay before the king parum pum pum pum
So to honor him parum pum pum pum
When we come

Little baby parum pum pum pum
I am a poor boy too parum pum pum pum
I have no gift to bring parum pum pum pum
That’s fit to give a King parum pum pum pum
Shall I play for you parum pum pum pum
On my drum

Mary nodded parum pum pum pum
The ox and lamb kept tight parum pum pum pum
I played my drum for him parum pum pum pum
I played my best for him parum pum pum pum
Then he smiled at me parum pum pum pum
Me and my drum

Game Concept:

A rhythmic game for Nintendo Wii. Using the Wiimote as drumsticks, play along the Christmas tunes and adlibs, providing a soothing environment for everyone in the nativity scene.


  • Calm down animals in the barn
  • Help the Three Wise Men to find their destination
  • Do not attract Herod`s soldiers


  • Beautiful environment reproducing the nativity scene
  • Great collection of Christmas songs
  • Auto-mode: sit back and enjoy

    Merry Christmas everyone!

  • Tuesday, December 19, 2006

    The Icon + request

    The Icon:

    Does anyone know where I can find a good model for an End-User License Agreement? You know, the text that apears before the installation, which we usually skip saying "I agree with the terms and conditions"...

    Monday, December 18, 2006

    Required reading for later

    Jonas Heide Smith's thesis on How Videogame Goals Shape Player Behaviour.

    From the Abstract:

    "Games shape player behaviour by presenting goals which players attempt to fulfil. This is the most common “folk” theory of the relationship between game design and player behaviour. It is also one central to most game design literature and to much work within the game studies field.

    In this dissertation, the simple idea that players try to win is explicated through a “Rational Player Model”, a tool for understanding the relationship between game goals and the behaviour of players who try to reach these goals."

    Jonas Heide Smith

    Thesis available here.

    (via Ludologist).

    Wednesday, December 13, 2006

    (more) new screenshots

    The game looks the same as the previous screenshots. No visual changes have been made since last version.

    Still, pretty flowers, huh? :)

    Monday, December 11, 2006

    An article of mine at the Game Career Guide

    I´m pleased to inform that my paper Playing with the Other: Alterity in the Work of Peter Molyneux just got published at CMP´s Game Career Guide. The article is not exactly new, so they were very kind to run it on their website:

    So, in case you haven´t read it yet, here´s a new opportunity. Just follow the link.

    Monday, December 04, 2006

    Friday, December 01, 2006

    Copyright, Chico Queiroz