Tuesday, October 16, 2007

Poll - Wii Flash Games

Weekly poll (you might need to access the original post in order to access the flash poll). I'm too busy to post anything serious, but there are so many visitors looking for Flash Wii Games that I have to ask something about it.

Wii Flash webgames...

Thursday, October 11, 2007

Poll analysis - Visual styles

As I write, those are the numbers for our latest poll:

The visual styles of your favourite games are...

  • 3D Photorealistic (1 votes)
  • 3D Cartoony (3 votes)
  • 3D Stylized (something between cartoon and photorealistic) (6 votes)
  • 2D Photorealistic (0 votes)
  • 2D Cartoony (4 votes)
  • 2D Stylized (6 votes)
  • other (0 votes)

    TOTAL VOTES: 7

    I wonder if this preference doesn´t reflect the current state of gameplay and game themes much more than game graphic capabilities. I think it was Chris Crawford who, in his book, advised designers to downgrade graphics in case gameplay didn´t match its level of realism. I could be wrong, though. In fact, games that achieve for realistic, sophisticated gameplay, such as Façade, often use stylized graphics paradoxally reinforcing the game´s verosilitude.

    And of course, there is that Uncanny Valley issue, when photorealistic characters look repulsive.
  • Wednesday, October 10, 2007

    Eliza and direct text input in games

    Once a tutor of mine wondered why there weren´t more experimentations with direct text input in games (that was before Façade, I believe), and why so few games tried to develop something like Eliza. I guess that´s because graphics got all the attention in games. Would there be any other reasons?

    For you who don´t know what I´m talking about, here´s a description from Wikipedia:

    "ELIZA is a computer program by Joseph Weizenbaum, designed in 1966, which parodied a Rogerian therapist, largely by rephrasing many of the patient's statements as questions and posing them to the patient. Thus, for example, the response to "My head hurts" might be "Why do you say your head hurts?" The response to "My mother hates me" might be "Who else in your family hates you?" ELIZA was named after Eliza Doolittle, a working-class character in George Bernard Shaw's play Pygmalion, who is taught to speak with an upper class accent."


    For you who want to try it, here´s a web implementation.

    Tuesday, October 09, 2007

    Crossing borders

    Very busy weeks ahead, but must keep thinking about present and future projects.
    It´s a little bit strange that these short-to-medium-term plans do not include designing games (at least commercial ones) but other kinds of products that are, somehow, related to games. It could be a necessity (no real industry around where I live) but also a sign that video games, as a medium, are spreading their qualities across other fields. Fields where I can try to apply what I´ve learned from game design and culture.

    Monday, October 08, 2007

    Poll - Game visual styles

    Ok, our third poll (you might need to access the original post in order to access the flash poll). Nothing too elaborated, just something to keep us going. Again, you can choose as many options as you like.

    The visual styles of your favourite games are...

    Friday, October 05, 2007

    Poll analysis - games and art

    Ok, so I asked:

    "Which kinds of game-related art do you think are more interesting?"

    Results so far:

  • Art created within the game, for in-game use (think Spore) (3 votes)
  • Art created within the game, for external use (think The Movies, The Sims albuns) (1 votes)
  • Art created trhough hacking the game (think super mario cloud, nullpoint, etc) (1 votes)
  • Art created using the game engine (Machinima, etc.) (2 votes)
  • Art created using external tools (think all kinds of mods) (2 votes)
  • Art about games (fan fiction, paintings about games) (1 votes)
    Games are the work of art themselves (6 votes)
  • Other = "Stories created by players inside game worlds" (Corvus vote? :))

    Ok, 7 voters are not that much, but there is a point becoming clear to me (specially when I take out my own biased votes): players may want a game to serve as a creative tool, but they will always want it to be a game - not only a tool.
    Corvus makes a good point: it´s all about the world that is given to the player. If the atmosphere is right, there will be a good reason for players to join in the creative process. They usually want the setting, the look and feel, the plot, etc., so they can build something on top.
  • Wednesday, October 03, 2007

    Random thoughts for today

    Some time ago Gamasutra featured an article entitled Game Design Essentials: 20 Open World Games. It analyses 20 games designed around an open world, extracting design lessons from each one of them. The article is quite interesting. However, I really, really missed one omission: Elite is not on the list. Maybe the authors have had a good reason for that, but I think Elite should be on the top of the list when it comes to open worlds.


    Some (most?) of our CSS-less readers end up on this page looking for information on homebrew Wii games or Flash Wii games. Now, I don´t own a Wii, so I have no idea, but does anyone know if there´s any real appeal to this games? If you have a Wii, please let me know, do you play webgames on it?


    There are two recent games I would have loved to work on. They are Metaplace (I know I haven´t really seen it yet, but still...) and Jam Session (some of you might remember I´ve tried - not very successfully - to explore the DS as a musical instrument before).


    Metaplace



    Jam Session


    I´ll be quite busy this month, so it´s not very likely that I will be able to update this website on Thursday (focus day), i.e. tomorrow. It´s a shame, but duty calls.

    Tuesday, October 02, 2007

    Art project

    Although I´m already commited to several jobs and tasks, I´m also developing an art project alongside a fine artist friend of mine. The idea is to add remote user participation to one of his previous works, or at least create an online version that can be interacted with (which doesn´t mean it will become a game, although it could be played, in a way).

    This week, as you can imagine from our yerterday´s poll, is sort of dedicated to games and art. I hope I can gather some opinions on how this relationship could work, and maybe apply any knowledge obtained from that discussion in the project.

    Other than that, I still have to finish a 3d video at work and prepare material for my other job. It seems that I´ll be quite busy during a week or two...

    Monday, October 01, 2007

    Games and Art question:

    Ok, now that we´ve briefly commented the results for our first poll, here´s the second one (you might need to access the original post in order to access the flash poll). This time, you can choose as many options as you like.

    Which kinds of game-related art do you think are more interesting?

    Results and comments by Friday. Join the discussion!

    Friday, September 28, 2007

    Perfect timing

    Great. Just because I´m managing to update this website regularly, Feedburner - my feeds provider - seems to ignore my latest posts. It´s probably just a lag, I hope.

    Have a nice weekend everyone.
    Copyright, Chico Queiroz