Gamasutra features an article entitled Making a Case for Short Games. The overall message is: more games should be designed to favour replayability instead of the "countless hours to complete" experience (hailed by part of press, publishers, developers and gamers, as the best way to give the player the value for his money).
It would be nice if the handheld market, revamped with the release of so many new consoles, proved to be a good platform to test this ideas of short games (and experimental gameplay in general) - a good balance to the highly expensive next-gen blockbuster productions that might be coming this year or next.
1 comment:
Yes, I think the other thing you might start seeing is chill out "non games" games within a traditional game. Instead of throwing your controller across the room you could have a non-game to calm and relax you before you trying the challenge again.
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