Here's a passage from it:
(...) few game designers have had such consideration, within their body of work, about the subject of otherness and alterity such as Peter Molyneux. Games such as Fable, Dungeon Keeper and Black & White give the player the possibility to play according to the universe and mood usually restricted, in other games, to those characters the player cannot control: the villains, the alien - the other.
The objective of this paper is to discuss how the work of Molyneux conveys such themes, as well as other instances of otherness, and how this discourse develops throughout his career.
Again, I would like to thank a lot all the organizers of the event (who also maintain Gameology.org) - congratulations for the great work!