Here's a passage from it:
(...) few game designers have had such consideration, within their body of work, about the subject of otherness and alterity such as Peter Molyneux. Games such as Fable, Dungeon Keeper and Black & White give the player the possibility to play according to the universe and mood usually restricted, in other games, to those characters the player cannot control: the villains, the alien - the other.
The objective of this paper is to discuss how the work of Molyneux conveys such themes, as well as other instances of otherness, and how this discourse develops throughout his career.
Again, I would like to thank a lot all the organizers of the event (who also maintain Gameology.org) - congratulations for the great work!
2 comments:
Interesting thoughts Chico! The idea of Hollywood as an end-point on the journey to moral ambiguity is one very close to my heart.
Thanks a lot for the kind words and help. Actually, you were the first one to formalize the connection between those two dots (Hollywood as an end-point on the journey to moral ambiguity) - a meme I should start spreading from now on :).
Best.
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