Having learned some tricks about tutorial modes (with a little help from my friends), I'm now undecided about including or not a "mission" feature. Would it be a invaluable feature or just harm the game's simplicity?
The Mission feature could, it's true, add a great deal of replayability. At the same time, it might turn the game into goal-oriented too much. Plus, a new verb (and new buttons for the interface) would be needed.
My game has, so far, two main verbs that can be combined with two nouns each. Would it be sensible to add a third verb? Let's keep in mind that the audience I have in mind is the one from casual game portals - which is another way to say it's a casual (non)game - if 'casual' means anything at all, that is.
At the same time, something tells me that a well-balanced Missions feature would please players, who are avid for tasks.
Maybe a "Quick Challenge" feature would be more suitable. A simple window saying something like "Can you make X?", that would set a mini-goal for the player to pursue, if he feels like it. Yes, this could be a simple and effective solution...
What about you? What do you think about it? Is it possible to make missions transparent yet appealing?
PS: I'm sorry I'm being so secretive about the game. One of these says I'll post its game blurb, Bateman style.