That was more surreal than scary. You really need some kind of threat to survival, even more so if considerable re-play investment is at-risk, in order to stimulate fear. Mere passive effects are not enough, in my opinion.
Hello Patrick, thanks for the input. Interesting point. Still, I would keep my vote :). Maybe it was just some passive effects, but it did feel scary - even if not a real threat to my game progression.In fact, I don't believe that significant emotions can only be stimulated by imediate in-game progression, rewards and punishments. But that's subject for another post...Cheers!
Post a Comment