Thursday, August 31, 2006

Erratum: Single-player non-game audience alive and kicking

Oops! Thanks Chris Bateman for opening my eyes on this one. Forget the dramatic tone of the previous post, and here is why:

"Recent analysis from a survey of nearly 2,000 U.S. online gamers by Dallas-based market research firm Parks Associates ..."

They were researching online games - not single-player activity. That changes it all. Forget the last post - I knew something did not make sense. We do have a potential audience. Back to work, now.

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Copyright, Chico Queiroz