Friday, October 05, 2007

Poll analysis - games and art

Ok, so I asked:

"Which kinds of game-related art do you think are more interesting?"

Results so far:

  • Art created within the game, for in-game use (think Spore) (3 votes)
  • Art created within the game, for external use (think The Movies, The Sims albuns) (1 votes)
  • Art created trhough hacking the game (think super mario cloud, nullpoint, etc) (1 votes)
  • Art created using the game engine (Machinima, etc.) (2 votes)
  • Art created using external tools (think all kinds of mods) (2 votes)
  • Art about games (fan fiction, paintings about games) (1 votes)
    Games are the work of art themselves (6 votes)
  • Other = "Stories created by players inside game worlds" (Corvus vote? :))

    Ok, 7 voters are not that much, but there is a point becoming clear to me (specially when I take out my own biased votes): players may want a game to serve as a creative tool, but they will always want it to be a game - not only a tool.
    Corvus makes a good point: it´s all about the world that is given to the player. If the atmosphere is right, there will be a good reason for players to join in the creative process. They usually want the setting, the look and feel, the plot, etc., so they can build something on top.
  • Wednesday, October 03, 2007

    Random thoughts for today

    Some time ago Gamasutra featured an article entitled Game Design Essentials: 20 Open World Games. It analyses 20 games designed around an open world, extracting design lessons from each one of them. The article is quite interesting. However, I really, really missed one omission: Elite is not on the list. Maybe the authors have had a good reason for that, but I think Elite should be on the top of the list when it comes to open worlds.


    Some (most?) of our CSS-less readers end up on this page looking for information on homebrew Wii games or Flash Wii games. Now, I don´t own a Wii, so I have no idea, but does anyone know if there´s any real appeal to this games? If you have a Wii, please let me know, do you play webgames on it?


    There are two recent games I would have loved to work on. They are Metaplace (I know I haven´t really seen it yet, but still...) and Jam Session (some of you might remember I´ve tried - not very successfully - to explore the DS as a musical instrument before).


    Metaplace



    Jam Session


    I´ll be quite busy this month, so it´s not very likely that I will be able to update this website on Thursday (focus day), i.e. tomorrow. It´s a shame, but duty calls.

    Tuesday, October 02, 2007

    Art project

    Although I´m already commited to several jobs and tasks, I´m also developing an art project alongside a fine artist friend of mine. The idea is to add remote user participation to one of his previous works, or at least create an online version that can be interacted with (which doesn´t mean it will become a game, although it could be played, in a way).

    This week, as you can imagine from our yerterday´s poll, is sort of dedicated to games and art. I hope I can gather some opinions on how this relationship could work, and maybe apply any knowledge obtained from that discussion in the project.

    Other than that, I still have to finish a 3d video at work and prepare material for my other job. It seems that I´ll be quite busy during a week or two...

    Monday, October 01, 2007

    Games and Art question:

    Ok, now that we´ve briefly commented the results for our first poll, here´s the second one (you might need to access the original post in order to access the flash poll). This time, you can choose as many options as you like.

    Which kinds of game-related art do you think are more interesting?

    Results and comments by Friday. Join the discussion!

    Friday, September 28, 2007

    Perfect timing

    Great. Just because I´m managing to update this website regularly, Feedburner - my feeds provider - seems to ignore my latest posts. It´s probably just a lag, I hope.

    Have a nice weekend everyone.

    Poll analysis - Character Upgrade

    As I write, the majority of votes (80%)for our first poll clearly indicated that most prefer to use experience points to reinforce existing skills of their characters.

    the question (and the answer) might sound trivial. People will invest in their best skills and strengths. Most people at least.

    As a player, I tend to buy every sorts of skills before seriously investing in one. My favourite D&D class was, of course, the Elf - the one who can quickly become a second rate fighter and a second rate wizard. The general ideia behind this behaviour is that my character will adapt better under different conditions, enhancing my chances of survival. Guess what? It doesn't happen that way.


    Fig 1. No wonder he hides in trees!


    That's because, as I've learned recently, this adaptation-to-survival works to a certain degree. There comes a time when it's hard to develop specific skills, your true skills, just because you are diversifying so much. Sure, adaptation is good - but it's not a good main skill.

    That's why it's good to find out which skills you really want to develop.

    (PS: No comments on my first focus day? Come on, people. I need some advice here.)
    (PPS: Thanks Patrick for introducing me Polldaddy)

    (Image taken from www.wizards.com - no copyright infringement intended. Will take it down if necessary)

    Thursday, September 27, 2007

    Digital Games as Creative Tools

    (An abstract. Warning: WIP carelessly translated from Portuguese)

    Digital Games as Creative Tools

    Chico Queiroz

    Within the debate on the role of imagination and the imaginary in design theory and practice, there is a correlate issue that should be addressed. An issue within the scope of that debate, but that subverts the original perspective: the role of design in imaginary and creative practices. The objective of this analysis is to identify and discuss aspects and features that enable virtual ludic environments, such as electronic games, as catalysts for imaginative and creative processes. In order to investigate such connections, both terms that incorporate the definition of our subject must be taken in consideration: The ludic qualities, or sense of play, that makes them games, and also the elements that differentiate them as virtual, system-based, electronic. Digital tools have been used for all kinds of purposes. They are routinely used as extensions of our memories, via databases and storage spaces, and our senses, through the use of communication devices such as webcams. What is being proposed here is an investigation on how new technologies, more specifically video games, can function as extensions of our imagination and creativity - and how playfulness, inherent to such cultural artifacts, could relate to this technology, lending and borrowing qualities capable of amplifying their potentials, resulting in a successful and powerful combination that insufflates the creative process. This analysis takes in consideration perspectives presented by contemporary game and new media studies, and also by studies on traditional games and play.

    Wednesday, September 26, 2007

    Mindhabits self-improvement game wins contest.

    I've read this monday on Gamasutra:
    At VIDFEST, one of Canada's biggest annual digital content events, Telefilm Canada announced the winners of its Great Canadian Video Game Competition. MindHabits took the top prize with its MindHabits Trainer DS title, picking up a total $1.5 million prize package from Telefilm and private financiers for the game's commercialization.

    The winning entry is described as a "suite of fun and easy mini-games designed to help players focus on positive social feedback and adopt a more positive attitude toward themselves and others, increasing what scientists call 'social intelligence'." MindHabits says the game is intended for 10 minutes of play a day, and hopes to "help reduce players’ stress level and boost their confidence."

    Now, do you remember Mindhabits, right? I've posted some time ago something about their self-help game (you could even play it in that post, but now it's gone. I guess they have removed the flash file).



    You know what? It could work. I guess the DS, with all its nongames, brain this, cuisine that, is the best platform they could wish for. Congratulations to them!

    Tuesday, September 25, 2007

    New blog structure and schedule

    Ok, some good people are doing what seems to be an excellent idea: organizing better their blog activities. Nongames was originally a tool for helping me to develop a personal project, and I guess I´m not using it properly. Adopting the new scheme will, hopefully, help me to organize my thoughts and increase my productivity. Updating it as it is right now often feels to me like a minor waste of time. Let´s change that.

    So here is a first outline:

  • Monday: Poll day. This is when I post a new question (have you answered yesterday´s question, by the way?). Discuss among yourselves!
  • Tuesday: Plan day. A day for organizing my plans and bringing up ideas. Like this one.
  • Wednesday: Random day. It could be a short game review, it could be a gameplay video. It could be a couple of interesting links, or just some random thoughts.
  • Thursday: Issues in design day. This should be the day I enter a more in-depth text on game/digital media issues I´m working on. This could be a work in progress for more extensive analysis.
  • Friday: Poll commenting day. When I comment monday poll results.

    This could change in the future, but let´s see if it works. I might skip a day of the week every now and then, but will try not to do so.
  • Monday, September 24, 2007

    Hypothetical in-game question



    (forget about the game context, just answer whatever crosses your mind)
    ps: if you can´t see the flash poll in your news reader, try accessing the original post.
    Copyright, Chico Queiroz