Comments on the post entited 'Will nongames really happen?' indicates some of the first commercial nongames, such as Jeff Minter's Psychedelia (1984) and Colourscape (1985) (that could be described as 'light synthesisers').
However, the oldest example so far is I, Robot (1983), which included a non-game mode that allowed the player to draw using polygons (another innovation at the time). (Thanks to all anonymous posters).
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