Still on Gender Inclusive Game Design - Expanding the Market: according to Sheri Graner Ray, females are much more responsive to tactile stimulation than pure visual stimulation.
That might not only indicate that the Nintendo DS could have some success amongst female players, but also explain why, again according to the book, women are "70% of casual online gamers". By coincidence, one of my MA tutors advised me to pay attention to 'the tactile nature of casual games and board games'.
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