Thursday, November 09, 2006

The blurb

If my upcoming game had a cover, this is more or less what would be written on it (formated as proposed by Chris Bateman):

Garden Game Project

Wind, Water and DNA.

Control the force of nature: keep your garden and customize flowers down to genetic level.

* Plant and nurture your garden.
* Design your own flowers from millions of possible DNA combinations.
* Export pictures of your creations.

Ages: 4+
Players: 1
Ease of Learning: Suitable for Beginner
Difficulty of Play: Easy-Medium
Play Time: 5 minutes (2 hours total)

I´m not sure about my Play Time accuracy, though. It could be completely different.


Patrick said...

You're saying it takes at least five minutes to dig the game, but you should suggest that a player could experiment forever, if they wanted.

Chico Queiroz said...

True... even because I´m not sure the game has something like an "end"..

As I said, that´s the most undefined part of the blurb, so far.

Chris said...

The keyword DNA could be a turn off to players who might otherwise enjoy the game.

Can I suggest: 'Wind, Water and Life' or 'Wind, Water and Flowers' for the top line. You can flag DNA in the main body, but I'm uncertain you want to flag it in the opening line.

I'd also cut the keyword 'genetic' in the opening paragraph. I'm just concerned that using scientific terminology makes your appeal seem to be towards the scientific end of the spectrum, but I'm assuming the play of the game is more freeform and open.

Anyway, I have a plane to catch! Later!

Chico Queiroz said...

Thanks for the advice. Maybe such scientific words are not so friendly, then.

I´ll try to make it less harsh. But I guess I would keep at least one reference to DNA on it, as it is a very big part of the game.

Have a nice flight!

Copyright, Chico Queiroz