Friday, May 12, 2006

Emotions During Play

Why We Play Games: Four Keys to More Emotions Without Story is the name of the research undertaken by Nicole Lazzaro's XEODesign. You can read a summary here or the .pdf version here.

The reason I'm posting this link is the connection (pointed out by Chris) between that work and the topics being discussed here lately. Interestingly, Nostalgia, the term used by Hoofin Dan to describe the effects of Rail Simulator, is not listed among the Emotions During Play described on the paper.

The article, considered by Will Wright as the "most informative talk at GDC [2005]", is well worth reading.

2 comments:

Ant said...

They seem to be making a big claim- the key to putting emotion into games. I don't see this. It doesn't seem anything more than a fairly basic survey which categories some things people like about games. And seeing as this was released 2 years ago where are all the amazing emotional games created using this methodology? I have checked out the website and see no real world examples.

chico queiroz said...

I can see your point, ant. But I think what they actually claim is not the key to putting emotion into games in new, completely original ways, but rather to understand and map player´s emotional reactions towards already established genres and conventions - something helpful to designers having specific audiences in mind.

Copyright, Chico Queiroz