As King Lud IC's Patrick Dugan announced in this website, here is his atomicist take on game design:
"A great metaphore for this is to think of a game as a complex compound, its content a lattice of different molecules comprising the different modes of play. Each molecule is made up of atoms, each atom is an instance of an ontological structure. Ontological numbering, in this analogy, is atomic weight, the factors are the protons and corresponding breaks (nuetrons) that form the meat of a game atom."
Read it all here. And remember, you heard it here first. :)